Journey’s PNW – Session 000

Session Summary:

In this lively session of the Journeys PNW campaign, our Dungeon Master, Lee, gathered the adventurers for a session zero, setting the stage for an epic journey through the multiverse. The players introduced their characters, each bringing a unique flair to the party. Lee outlined the rules and changes for the campaign, emphasizing the transition to the 2024 D&D ruleset, which promises to enhance the gameplay experience with new features and adjustments.

Key Points:

  • Character Introductions:
    • Joseph introduced Belamo, an Aarakocra Warlock.
    • Jared presented Gralzelon, a Warlock Dwarf.
    • Eric brought Svifil (Runar) Bookind, a Goliath Fighter, to life.
    • Grey introduced Irabi, a Triton Wizard.
    • Jason revealed Rick, a Changeling Rogue Monk.
    • Jobeth introduced Larry, an Aasimar Variant Sorcerer.
    • Susan presented Zanith Swiftwater, a Woodland Elf Druid.
    • Rhonda introduced Xochitl, an Aztec Barbarian.
  • Rule Changes:
    • Transition to 2024 D&D rules, focusing on class rebalancing, especially for monks and rangers.
    • Backgrounds now provide ability score increases instead of races.
    • New weapon properties and spellcasting changes.
    • Only weapon attacks can crit in 2024; spells cannot.
    • Adoption of the new inspiration system over hero points.
    • Adjustments to short and long rest mechanics.
  • Technical Setup:
    • Players were guided on loading modules in Fantasy Grounds to access the necessary rulebooks and resources.
    • Lee emphasized the importance of having both the legacy and 2024 modules loaded for flexibility.
  • Combat Timer Introduction:
    • Lee proposed a one-minute timer for combat turns to keep the game flowing smoothly.

Highlights:

  • Humorous Moments:
    • Lee’s pun on “Ki points” during the discussion about monk abilities elicited chuckles from the group.
    • Grey’s exasperated “How the fuck are you seeing any of this, people?” while struggling with the Fantasy Grounds interface added a light-hearted moment.
  • Memorable Reactions:
    • The group collectively agreed to embrace the 2024 ruleset, with some players expressing relief at the potential for more balanced gameplay.
    • Joseph’s realization about the differences in warlock rules between 2014 and 2024 sparked a thoughtful discussion on character creation.
  • Important Details:
    • Lee’s explanation of the campaign’s premise, involving multiverse travel and the Radiant Citadel, set the stage for the adventures to come.
    • The introduction of a combat timer aims to enhance the realism and pace of battles, ensuring everyone stays engaged.

As the session wrapped up, players were encouraged to finalize their characters and prepare for the first official session in two weeks. The anticipation for the adventures in the Radiant Citadel is palpable, and the party is eager to embark on their journey.