Journey’s PNW – Session 001

Session Summary:

The adventurers embarked on a mysterious journey guided by enigmatic Vistani travelers. Each player was transported from their homeland via a giant floating jewel, promising trials and the fulfillment of their deepest desires. The adventurers found themselves delivered to a mysterious wagon and meeting the enigmatic Madame Ava, a revered elder of the Vistani. Madam Eva, informed the party that everything from their arrival had been a test. The group was tasked with traveling to the Dinsing Night Market in the Trade Discal to acquire four rich scarves and four pendants with a wolf’s head emblem. Additionally, they were tasked with uncovering and resolving a feud between two families that was bad for business.

The party chose to split into two groups to tackle their objectives. Ric, Xotchil, and Zanath focused on investigating the family feud, while Larry, Irabi, and Balamo aimed to gather the required items.

The session was filled with humorous exchanges, particularly when players rolled charisma checks, often with unexpected results. The session was filled with intrigue, humor, and a touch of chaos as players navigated their way through this new adventure.

As the session concluded, the party prepared to embark on their mission, with plans to reconvene and share information. The next session promises to dive deeper into the Trade Disco’s mysteries and challenges.

Key Points:

  • The session began with each player meeting their Vistani guide, who promised to help them achieve their heart’s desires if they proved themselves worthy through a series of trials.
  • Players were transported in individual jewels, each resembling a precious stone, to a mysterious location known as the Radiant Citadel.
  • Inside the jewel, players found themselves in a three-story structure with floating cargo and two mysterious figures at a console in the center.
  • As the jewels traveled through space, players experienced a loss of identity, with some struggling to maintain their sense of self.
  • The journey included a tense moment as the jewels were drawn towards a menacing black cyclone, but the threat dissipated as they neared the Radiant Citadel.
  • The players were introduced to Madame Ava, who seemed to know more about them than they knew about her. She explained that the Vistani are realm travelers with great secrets and that the players were selected to join their ranks.
  • Madame Ava outlined that the players would undergo a series of tests to prove their worthiness, with the possibility of life-threatening challenges. She emphasized that everything they do and say is being evaluated.
  • The players were not given explicit instructions on how a Vistani should act, leaving them to figure it out on their own.
  • A series of humorous and awkward interactions ensued as players attempted to ask questions about the tests, the nature of being a Vistani, and the commitment involved.
  • Madame Ava became increasingly frustrated with the players’ questions, leading to a tense atmosphere in the wagon.
  • Madam Eva’s Task: The party must acquire four rich scarves and four pendants with a wolf’s head emblem from the Trade Discal and resolve a family feud.
  • Group Split: Ric, Xoctil, and Zanath are investigating the feud, while Larry, Irabi, and Balamo are tasked with obtaining the items.
  • Insightful Cards: Madam Eva drew two tarot-like cards, hinting at a potential fight involving crabs and a shadowy figure behind the family feud.
  • Currency Confusion: The party discussed the type of currency used in the area, with Irabi noting a mysterious money exchange upon their arrival.

Highlights:

  • Jason’s Character: Attempted to pickpocket some trinkets from the Vistani wagon, successfully acquiring some costume jewelry.
  • Susan’s Character: Asked insightful questions about the destination, learning about the wondrous city they were headed to.
  • Lee (Dungeon Master): Described the journey with vivid imagery, creating a sense of wonder and suspense as players traveled through space.
  • Humorous Moments: Players joked about the lack of a name for their Vistani guide, with suggestions like “Bob” and “Fred” adding to the lighthearted atmosphere.
  • Memorable Detail: The black cyclone near the Radiant Citadel created a sense of unease, hinting at potential future challenges.
  • The players’ repeatedly failed persuasion rolls added to the comedic tension, as Madame Ava’s patience wore thin.
  • The session concluded with a cliffhanger as Madame Ava prepared to initiate the first test, leaving players eager for the next session.
  • Insightful Intuition: The party’s insight rolls revealed potential conflicts, including a literal crab fight and a shadowy figure influencing the feud.
  • Irabi’s Private Chat: Irabi was pulled aside by a Vistani for a private conversation, adding a layer of mystery to the session.
  • Balamo’s Flight Plan: Balamo offered to scout the area using his flying abilities, sparking a discussion on the best approach to tackle their tasks.
  • Humorous Banter: The session was peppered with light-hearted banter, including references to Scooby-Doo and Star Wars, keeping the tone whimsical and engaging.

This session set the stage for an exciting adventure in the Radiant Citadel, with players eager to uncover the mysteries and trials that await them.